Looking back, we really did a lot of things that could be considered trailblazing now but just seemed normal for us at the time.
The four-reviewer type was born out of a very early desire to have multiple viewpoints. I personally never liked the idea of just one person reviewing a game.
We thought of it as a four-star review system with the twist that each editor was only responsible for one of the four stars.
Without Nintendo, there was no Die-Hard Gamer, and that goes for much of the industry as we know it now.
I had no crystal ball that they [Nintendo] would be the company that brought consoles back into the mainstream of North America. I certainly didn’t anticipate they would be able to dominate the North American market like they did in Japan.